Vista Game Engine represents unique technology for creation of RTS and RPG games. A whole team of programmers, game-designers and artists is working on its development under guidance of Yulia "Ylitka" Shaposhnikova and Eugene "George" Novikov.
Development of technological part is carried out by three teams under leading programmers direction.
The leading programmer of this project is Alexsander "Sicher" Kotliar. He controls the main data and function nodes structure of Vista Game Engine. Alexey "Ivn" Ivanov is busy with surface of ingame map alteration algorithms and network technology of the project. Dmitry Sannikow is in charge of physical algorithms and AI basics.
Another leading programmer of the project - Eugene "Steeler" Khudenko is working on interface, weapons system, RPG elements, sound FX and localisation parts of technology. Our youngest KDV Games Hero – Eugene “Admix” Andreechshev is in charge of Interface for the integrated Vista Game Engine shell, and recently a new KDV member - Alexandr "Skorp" Rakunov has joined the interface development. This team ensures successful and comfortable work of game designers, content managers and world designers.
Dmitry "Balmer" Poskryakov is the leading programmer of Vista Game Engine's visual part. He is in charge of creating visual effects. Thanks to him and his assistant Andrey Sterkhov, our engine supports many modern features as: dynamic liquids, day and night cycle, and variable landscape detalisation and almost traditional for the RTS genre, but difficult in realization for the game with dynamic landscape deformation - fog of war feature.
Our producer Oleg "White" Belyaev is in charge of content production and its final formation. He also carries the weight of designing and realization of gaming worlds. Lead artists Vlad Spitsky and Alexey Vetlugin manage the creation of content for the gaming worlds, their design and decoration.